Interface | Description |
---|---|
Actionable |
This interface is implemented by Controls that are associated
with generating some kind of Action event (e.g.
|
Card.ContainerPanel | |
CardControl | |
CellConstants | |
Choice.SelectByInput |
This is used to map from user text input to a possible choice item match.
|
ControlConstants | |
Form.FormMaker |
A FormMaker is attached to a Form using addFormMaker().
|
Form.ValidateBeforeExit | |
GuiValueKeys | |
HasAncestor |
This interface allows a Control to go up its chain of ancestors, which may be different from its chain of parents if it happens not to be on screen
at the time.
|
IAcceptsDroppedFiles |
This interface is implemented by Controls that accept dropped files from the OS.
|
IApplicationHandler | |
IFileSaver | |
Input.ExtraTool | |
InputInsideForm.ValidateInputBeforeExit | |
InputStack.CustomInput | |
InputValidator | |
IScroll |
This is used by ScrollClient and ScrollServer
|
ITrack | |
IWebBrowser | |
LayoutListener | |
LayoutManager |
A LayoutManager object is responsible for the positioning of controls within a Panel container.
|
MakeVisible | |
MultiCardPanel | |
MultiPanel | |
PaintControl | |
PopupController | |
ProgressDisplay | |
ScrollClient |
This Interface is implemented by Controls or other Objects which can be
scrolled or tracked in some way.
|
ScrollServer |
This interface is implemented usually be a Control which provides the user with
controls for scrolling client data horizontally or vertically or both.
|
Selectable |
This Interface is used to indicate that a Control can have sections of its data
selected for cutting/pasting/drag & dropping.
|
Swipable |
If the Control that created the Swiper implements this control, then these methods will
be called during the handleSwipe() method and that method will either return NOT_A_SWIPE or SWIPE_OK, but
the other values are not returned.
|
ToolTip.CustomTip | |
UIConstants | |
Window.SurfaceEventFilter |
Class | Description |
---|---|
AppFrame |
An AppFrame is a specialized Frame only used for the main Frame for all other
application Frames under special circumstances (e.g. under Smartphones).
|
Application | |
ArrowButton |
This is a button which displays an arrow in its center.
|
BasicList |
This is an intermediate class which is the superclass for List and
for SimpleList.
|
Button | |
ButtonBar |
A ButtonBar is a simple CellPanel which allows you to easily add
buttons which will be displayed with equal widths.
|
ButtonCheckBox |
This is a CheckBox which is displayed as a standard push button.
|
ButtonControl |
This is an intermediate class which is the base for mButtons and mCheckBoxes.
|
ButtonObject |
This holds all the information about a ButtonControl to allow it to be drawn
and it is used by Button objects for this purpose.
|
ButtonPullDownMenu | |
Canvas |
A Canvas is a general Control that is the best control to extend if you are designing
a control that may be used for customized drawings or that may need to be scrolled.
|
Card |
A Card represents a Control that has been added to a Control that implements MultiPanel -
a CardPanel, for example.
|
CardPanel |
A CardPanel is a simple implementation of a MultiPanel and it provides
no user controls for selecting an item to be displayed.
|
CarrierFrame |
This is a frame optimized for use for simple single element popup
controls.
|
CellPanel |
This is the most flexible Panel in the Ewe library.
|
CheckBox | |
CheckBoxGroup |
A CheckBoxGroup object is used to group together a set of mutually exclusive
CheckBox objects.
|
Choice | |
Choice.MenuSelectionInput |
This is used by SelectByInput
|
ChoiceControl |
This is a BaseClass for mChoice and Menu controls.
|
ComboBox | |
CompositeControl |
A CompositeControl is a Canvas that relayouts its contents whenever the size and scroll state of the control has changed.
|
Console |
A Console is a non-editable text display.
|
Container |
Container is a control that contains child controls - but you would not likely use
it directly.
|
Control | |
ControlAnchor | |
ControlBase |
The only purpose of this class is to provide space for Control's static variables and
to keep the number of Fields in control below 64.
|
ControlColors | |
ControlFader | |
ControlGroup |
A ControlGroup is a collection of Controls.
|
ControlIterator | |
ControlPainter | |
ControlPopupForm |
This class is used to implement a special, perhaps complex, Control which is popped up
when another control is activated.
|
DateTimeInput | |
DateUpDownInput |
This inputs a time of day value using a set of UpDownInputs.
|
DateUpDownInput.DateUpDownInputPopup | |
DecimalKeyPad | |
DialogBox | |
DragContext |
This class is used for dragging the mouse/pen across a single control, or
for dragging data from one Control to another.
|
DragContext.ImageDragInWindow | |
DragPanel | |
DumbLabel |
Normally, when you press the mouse or pen on a label, the event is passed to its
associated control.
|
EditControl |
This is a base class for Input and TextPad.
|
EventThreadData | |
ExecTransfer | |
FieldHandler |
A FieldHandler is a simple way of doing automatic data transfer between
on-screen Controls and fields in an Object.
|
FileChooserFolderChoice | |
FileChooserLink | |
FileClipboardProgress |
This class is used to display ProgressBars indicating the status
of a copy/delete operation as run by eve.io.FileClipboard.
|
FileInput | |
FloatingControls | |
FontChangeHotKeyEventListener | |
FontInput | |
FontSelector | |
FontSetup | |
FontUpDownChooser | |
FontUpDownChooser.FontUpDownChooserPopup | |
Form |
A Form is a Control that is able to create and display itself in its own Window
or Frame via a show() or execute() method call.
|
Form.ToolsOrSoftKey | |
FormBase | |
FormFrame | |
Frame | |
Gui |
This class contains only static methods that used by the eve.ui
GUI package.
|
GuiStyle |
This class is used to hold constants that determine the look and feel of
the application.
|
GuiStyle.DefaultFormSpecs | |
HexDisplay | |
HideControl | |
Holder |
A Holder is a container (CellPanel) that takes ControlEvents that are generated
by its children and modifies the target so that it looks like the events were
generated by the Holder itself.
|
HorizontalScrollPanel | |
HyperlinkLabel | |
IconMenu | |
IconMenuForm | |
Icons | |
ImageControl | |
Input |
An Input is a single line input.
|
InputForm | |
InputInsideForm | |
InputKeyPad | |
InputMethod | |
InputPopupForm | |
InputStack | |
InputWithTools |
This class provides an mInput along with a drop-down tool menu, that is meant
to aid the input in some way.
|
IntChoice |
An IntChoice is a Choice that treats setInt() and getInt() differently.
|
Label | |
List | |
Menu | |
MenuBar |
A MenuBar holds a set of PullDownMenu buttons - each of which is associated with a
Menu.
|
MenuChoice |
A MenuChoice is a type of mChoice which uses a full Menu for the drop
down slection which can have submenus.
|
MenuComboBox |
This is an ComboBox where the Choice control is actually a MenuChoice control.
|
MenuFilterInput | |
MenuItem | |
MenuItem.SectionHeader | |
MenuState | |
MessageArea |
MessageArea is a static text display that can display multiple lines of text.
|
MessageBox | |
MessageFlasher |
This is a convenience class for handling Flashing messages on a Control,
whether it be brief message flashing or messages that stay up.
|
Midlet |
This class has not been implemented.
|
MonitorHandles |
This allows the monitoring of Handles and sub-Handles of an executing task and optionally allows
for the canceling of the task.
|
MultiCardPanelAdapter | |
MultiCardPanelEvent |
This is generated by MultiCardPanel controls when a new Card is selected.
|
NumberEntry | |
NumericKeyPad | |
PaintControlList | |
PaintOver | |
Panel |
A Panel is a general Container that is simpler than a CellPanel and which uses
a Layout manager to layout it components.
|
PanelSplitter |
You should not use this directly except to set properties such as the thickness
and arrow direction.
|
PasswordDisplayMaker | |
PasswordInput |
A simple convenience class for entering passwords.
|
PhoneMenu | |
ProgressAndControl |
A ProgressAndControl panel allows a ProgressBar to be displayed in the same
location as another Control.
|
ProgressBar | |
ProgressBarForm | |
PullDownMenu | |
QuickLayout | |
ReportException | |
SavedScreen | |
ScrollableCarrierFrame |
This is a CarrierFrame which scrolls its contents.
|
ScrollableHolder | |
ScrollablePanel |
This is a CellPanel which is used as the base for ScrollServer implementations.
|
ScrollBar | |
ScrollBarPanel | |
ScrollTrack | |
SectionBar | |
ShowBusy | |
SimpleDateInput |
This allows a date to be entered as a String.
|
SimpleFileChooser | |
SimpleList |
This is the base class for creating a List control that represents a list of data
that is not necessarily stored in a Vector.
|
SingleContainer |
A SingleContainer is used to hold a single component which can be
changed dynamically.
|
SIPButton |
A SipButton is a placeholder for the SipButton on a PocketPC system.
|
SIPFiller | |
SIPKeypad |
This is the base implementation of a pure Eve keyboard based input panel.
|
SIPKeypadKeys |
This is used to hold the specifications for the SIPKeypad.
|
SizeReconfigurableContainer |
This is a container that can reconfigure its contents based on a resize request.
|
SmartphoneTextPad | |
SoftKeyBar |
A SoftKeyBar is used on Smartphone or other such systems where general purpose
hardware keys are used to control inputs to the software in a way that changes
depending on the situation.
|
Spacer |
A Spacer is a blank area that is sized based on its font.
|
SplittablePanel |
This class supports a moveable PanelSplitter between two CellPanels.
|
SplitToolButtons | |
Sprite | |
Swipable.Page | |
SwipableSingleContainer | |
Swiper |
A Swiper is uses to support
|
TabbedPanel |
This is a Tabbed Panel with tab selectors placed at the top of the
panel.
|
TextDisplayButton |
This is a Button that is used to display text as if it were an Input.
|
TextInputParameters | |
TextMessage |
This displays static text with automatic word wrapping.
|
TextPad |
You should use this instead of mTextArea.
|
TextPadButton | |
TimeUpDownInput |
This inputs a time of day value using a set of UpDownInputs.
|
TimeUpDownInput.TimeUpDownInputPopup | |
ToolTip | |
TrackControl | |
UpDownInput |
An UpDownInput is generally used within groups within a single popup-window.
|
UpDownScroller |
This is a CellPanel which provides up and down arrow buttons
or left and right buttons
which will appear if necessary.
|
VerticalScrollPanel | |
VMOptions | |
Window | |
WindowContentsFrame | |
WindowThreadTask | |
WindowThreadTrigger |
Exception | Description |
---|---|
RelayoutException |