Interface | Description |
---|---|
DynamicData | |
EditableData | |
FieldListener | |
IEditable | |
ListEditor.IListEditHandler |
This is an interface that can optionally be implemented by the Object class being edited.
|
LiveData |
A LiveData is a more complex version of a DataUnit.
|
Class | Description |
---|---|
AppForm |
An AppForm is usually the best Form to use as your application's main Form.
|
DynamicObject | |
EditableObjectControl | |
Editor |
An Editor is a special type of Form that can automatically transfer data between
public fields in an Object and Gui Controls within the Editor.
|
EditorEvent |
This gets sent to FieldListeners through the fieldEvent() method.
|
EditorStack | |
FieldData |
A FieldData class is used to specify information about a particular item of data
stored in an Object and to transfer that data to and from the Object.
|
FieldListenerObject | |
FileSaver | |
FontChooser | |
InputBox |
This class can be used to accept a single line of input from the user.
|
InputObject |
This is a utility object which can be used to input data from a user.
|
ListEditor |
A ListEditor is used to edit a list (contained in a Vector) of Objects
- usually LiveData objects.
|
ListObject | |
LiveDataAdapter |
This provides a set of static methods useful for converting an EncodableObject into a LiveData.
|
LiveObject |
This is a complete implementation of LiveData which you can use as a
base for creating new LiveData Objects.
|
LiveTreeNode | |
Notepad | |
SaveableEditor |
A SaveableEditor is designed to hold another editor and then allow you to open and
save to disk the object being edited.
|
SaveableObject | |
SerialPortOptions |
SerialPortOptions is a single object that specifies all the currently supported Serial Port
options.
|
UIBuilder |
The UIBuilder class provides a very easy way of building a user interface using an Editor
and an editable object.
|