| Interface | Description |
|---|---|
| DynamicData | |
| EditableData | |
| FieldListener | |
| IEditable | |
| ListEditor.IListEditHandler |
This is an interface that can optionally be implemented by the Object class being edited.
|
| LiveData |
A LiveData is a more complex version of a DataUnit.
|
| Class | Description |
|---|---|
| AppForm |
An AppForm is usually the best Form to use as your application's main Form.
|
| DynamicObject | |
| EditableObjectControl | |
| Editor |
An Editor is a special type of Form that can automatically transfer data between
public fields in an Object and Gui Controls within the Editor.
|
| EditorEvent |
This gets sent to FieldListeners through the fieldEvent() method.
|
| EditorStack | |
| FieldData |
A FieldData class is used to specify information about a particular item of data
stored in an Object and to transfer that data to and from the Object.
|
| FieldListenerObject | |
| FileSaver | |
| FontChooser | |
| InputBox |
This class can be used to accept a single line of input from the user.
|
| InputObject |
This is a utility object which can be used to input data from a user.
|
| ListEditor |
A ListEditor is used to edit a list (contained in a Vector) of Objects
- usually LiveData objects.
|
| ListObject | |
| LiveDataAdapter |
This provides a set of static methods useful for converting an EncodableObject into a LiveData.
|
| LiveObject |
This is a complete implementation of LiveData which you can use as a
base for creating new LiveData Objects.
|
| LiveTreeNode | |
| Notepad | |
| SaveableEditor |
A SaveableEditor is designed to hold another editor and then allow you to open and
save to disk the object being edited.
|
| SaveableObject | |
| SerialPortOptions |
SerialPortOptions is a single object that specifies all the currently supported Serial Port
options.
|
| UIBuilder |
The UIBuilder class provides a very easy way of building a user interface using an Editor
and an editable object.
|